
Some lists pick between this two mana green enchantment or another, Khalni Heart Expansion. This enchantment would have been farther down the list a couple of years ago but currently, R/G Titan Shift features it as a flex copy to allow for an earlier win at the hands of Scapeshift plus Valakut, the Molten Pinnacle. If you’re not familiar with what it does, it can often take a couple read-throughs to try and grasp its application. This enchantment is arguably the best of the cycle of multi-colored and mono-colored gods when it comes to Modern and even Legacy. This enchantment is often more of a mirror breaker than another certain five mana creature as you can often sit back and let your devotion to drawing spells and lands do the work. This enchantment gained popularity in the Splinter Twin hay day but is now seeing an increase in sideboard play with the experimental Kiki-Jiki Control decks, Blue Moon, and U/R Through the Breach. Draw some more cards or throw some Lightning Bolts, no matter. No matter what you reveal you are advancing your gameplan. Truthfully, it feels like cheating when this enchantment resolves.


It feels like cheating to add this godly card to the list as it can sometimes end up turning sideways and threatening your opponent. Wait, I thought this was an enchantment list? In our given format, it’s not a bad answer to Empty the Warrens tokens or those two Death’s Shadows that are threatening your life total on turn three. Decks like U/W/x Control often feature this enchantment with flexibility as it can serve as a utility answer to many difficult to deal with permanents of different types. Detention Sphere also helps clear the board of other pesky enchantments, planeswalkers, or nonland permanents. This enchantment debuted in Return to Ravnica alongside enchantment nemesis Abrupt Decay. Speaking of tokens, this three-mana gold enchantment is just what you want when facing down creature decks that go wide with tokens or multiple copies of the same creature. When the format is decided by a fair deck beating another fair deck, Bitterblossom can often turn the tables. The enchantment also sees play in sideboards of slow, grindy decks like Abzan or Jund when applicable. The card generates a slow, swarming army of flying 1/1’s that get buffed by other enchantments like Intangible Virtue or benefit creatures like Spellstutter Sprite. This card is a necessity in both Black-White Tokens and Faeries of any variety.
#COUNTER 1 MANA CREATURE POWER 4 OR GREATER GENERATOR#
This two-mana tribal enchantment is a token generator for the decks you love to hate. You would think that a card that had been banned for an exuberant amount of time in the format would be higher on the list, but here we are.

This list explores enchantments that are staples in modern alongside newly printed ones making waves in the format. This Modern Power Ranking could alternatively be called “Top 10 Sideboard Cards in Modern” as the majority of powerhouse enchantments live their life in sideboards just waiting to be tagged into play. Enchantments are also sneakily overpowered in Modern. Every set and expansion comes with a goofy eight mana enchantment that takes six turns to actually do something ( and usually happens to be the only mythic you open in your limited pool). At times they can be an overlooked by development and they can often be very underpowered.
